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Tom Fisher, Dean of the University of Minnesota College of Design introduced the half-day Disruptive Effects conference by stating that we are facing “wicked problems that engage multiple stakeholders and will require iterative solutions.” There was a time not long ago when words like these spoken at a design conference would have been considered a bit dramatic. After all, we’re just the ones who make it all look pretty, right? In fact, Fisher was setting up an afternoon of vigorous, inspiring discussions in which designers were being called on to contribute at the highest level of social discourse. Three speakers, including game design guru Jane McGonigal, IBM interaction designer Tom Erickson , and U of M researcher Nora Paul challenged the couple hundred attendees to step out of our comfort zone as we begin to envision this new role for designers.

Jane McGonigal made the most profound case for this by taking us through a simulated game that resulted in a growing list of more than 200 ideas for how a “World Without Oil” might function.

Here’s a clip of Jane McGonigal’s recent presentation at TED:

Below are my—somewhat cryptic—notes from Jane McGonigal’s. For more notes, links, and commentary, check out the very active Twitter hashtag: #disruptfx Read the rest of this entry »

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